Prior to the patch to Assault Frigates, T3 Destroyers were the dominant ship in low Sec, and remain a very challenging fight for most ships. With 7 mid and 4 low slots, the Widow can be fitted with a strong active shield tank, for which it sacrifices ECM capabilities, or a weak armour buffer tank if fitted for ECM. Further information about additional or recommended skills to pilot Widow for a specific or it's common role(s) can be written here. The ideal thing would be to find a ship of your size actively trying to solo too and proceed with a honorable 1v1, but that’s not going to happen a lot. If you continue to live in lowsec or nullsec, having a low security status is unlikely to affect you as you can simply use a hauler alt, or a hauling corporation to get ships and other supplies from Highsec to where you live. For this, you need intel. The Widow doesn't have to be a jam boat. Fights might last a while so killing enemy drones and managing capacitor can be critical. And aligns faster. Just remember just cause you got a widow doesn't mean it needs to jam shit. https://wiki.eveuniversity.org/index.php?title=Widow&oldid=161741, Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%), Increased Scan Resolution by 30% for Marauders and Black Ops, Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s). This makes the Tristan very powerful in the meta game, and can get you a good number of surprise wins as a new player. These will equip a warp disrupter to tackle at 20km+ ranges, and use long range weapons to fight well beyond the range of other ships. Specifically, those areas of Low Sec designated as “Faction Warfare Space”. For instance, buffer armor tank fits with armor plates are very rare due to the speed penalty incurred, with most armor ships favoring active armor repairers which do not harm your speed or acceleration. This is a good way for fast brawling ships to get within range of scram kiters without dying before they can close the range. The Federation Navy Comet is arguably the most popular frigate in Low Sec space, due to its excellent balance of low cost (and SP requirement) against high combat effectiveness. The 'Import & Export' link should then be visible at the bottom left of the window. Since fights happen at a slower velocity, rocket ships are able to use rage rockets and apply their full damage with a single web (as long as the enemy isn’t dual propped), The fact that almost all ships will be MWD fitted by default also means that kiting becomes more challenging. In order to find fights in Null you’ll need to head towards the active SOV of another alliance, there are several tools on the map that will help you do that, checking the “active pilots in space during the last X minutes” box for example. why would you not just use a rattlesnake for a 3rd of the price.. The Fit should either be Cheap (<100m) so I can go unscouted and run 2 at a time, or be really fast, so that I make up for running a Scout (14 AU/s) next to it. They are extremely rare in the current meta in Low Sec, however they are more common in Null Sec, particularly in gate camps, and it is important to be aware of the possibility. 2013-06-13 07:58:43 UTC, - The Dual-Web Kestrel and Caldari Navy Hookbill noted earlier can also be equally effective as a scram-kiter as rockets can deal effective damage up to 9km, while the dual webs maintain your speed advantage. Common solo AFs include the Hawk (with an extremely strong MASB shield tank), or the Retribution (often flown as a kiting ship, similar to a much tankier version of the Imperial Navy Slicer). However, they have rather weak armor and structure, relying more on shields for protection. So keep that in mind. And perhaps more importantly, what they don't do. Autocannons, Artillery, and Balancing Fitting Requirements. 2013-06-13 04:08:37 UTC, - There are several reasons why Microwarpdrives are so common in nullsec. I would recommend Vespa ECM-600s and Warrior IIs. This beacon should be visible on your overview as you land. Let’s take the blaster Atron vs rail Incursus match-up for example: if the fight starts close, then the webbed AB Atron is 150m/s faster than the webbed AB Incursus, this means he wil be able apply the entirety of his theoretical DPS by always staying at his optimal range. For this reason, slower ships such as the Harpy which are rarely seen in Low Sec 1v1 PvP are much more viable in Null Sec, This massive reduction in speed has many other collateral effects. There are a few fits that are not going to fit into the calculations above, these can be considered as “meta-breakers". It should be noted that widow has abysmal lock time, so if you want to fly this is organized blops BS gank gangs you'll be very dissapointed when the redeemers volley everything before you get a lock.Additionally, blops gangs are commonly armor tanked with Sins as RR support, so shield widows don't have much synergy with that. While fighting in Null-Sec, Wormhole, or even High Sec space is perfectly possible, the majority of small scale PvP is done in Low Security space. 2013-06-14 07:14:18 UTC, - They are an extremely difficult fight for any other frigate or T1 destroyer. Compared to the panther I used to use; My widow does more damage, has more tank, can jam, can fit both speed mods, has selectable damage types, and looks like a space scorpion. 2013-06-14 07:43:33 UTC. The first of those is the humble T1 Atron, making good use of that high base capacitor and a semiconductor rig.You see, something I didn’t realise on my first fitting pass was that the ECM Burst II chews up 288GJ capacitor to activate as a base value! The short range variations of medium and heavy guns always hit far enough to work anywhere inside scram-range. Introduction and Definition "Implants" in EVE Online refer to a set of up to ten semi-permanent bonuses applied to your characte... Let's delve into a simple story of EVE players behaving badly. The tool for this will be your Directional Scanner, or D-Scan. Clearly Dinsdale is right about 0.0 being the land of milk and honey where ISK rains from the skies. In this case the pure damage*EHP ratio will generally win fights. Common kiting ships are the Condor, Imperial Navy Slicer or Tristan. I've got mine for a pricetag of 2.2b total, but it does 1k dps, has a jam, tanks 1.5k dps cold without bluepill, and has damage type selection, yada yada. In the end though, I'd say train for a panther. This is a huge constraint and it dramatically restrains the range of fits you can use solo as there aren’t that many tools for fighting small ships as a big ship. ... PvP 201: Basic Ship Fitting Theory ... All other trademarks are the property of their respective owners. In Low Sec PvP, as most fighting is in plexes where much of the engagement takes place around the fixed point of the beacon, it’s important to note that Micro-Warp Drives (MWDs) are generally not preferred, as they can be immediately de-activated by a warp scrambler, rendering you at an immediate speed disadvantage. Cap stable fit with Gist X-Type X-Large Shield Booster. Common scram-kiters include Breacher, Tormentor and Incursus. All other things being equal, winning a PvP fight, whether solo, or when leading a huge fleet, usually means ensuring that you are in your optimal range, and your opponent is not. So there are quite a few ways of doing all of the above. The other thing to note is that you cannot warp within a plex. A more reliable way to find fights is simply to annoy residents enough and provoke them into fighting you. This is done by clicking on the tool icon. When scanning plex, keep your D-Scan set at a 5 degree angle, and max range, and hold down your D-Scan hotkey (by default “V”) then click on the plex within your overview to quickly and efficiently scan each plex, Note that the D-Scan will not tell you if a ship is actually inside a plex, or outside, next to the acceleration gate. When attacking a plex, they will need to try and swiftly close the range between them and the defending ship to get into their optimal range. You can get just as much DPS out of a widow as any other blops and apply it far better. zkillboard.com is a killboard for the Massively Multiplayer Online Role Playing Game (MMORPG) EVE-Online. For the final word in clandestine maneuvers, look no further.Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Skills such as scouting, target calling and overall FC’ing are all very transferable from solo or small groups, right up to huge fleets. These are relatively slow ships in general terms, however the double web effect applied to your opponent will remove the speed advantage of almost any other ship, and allow you to dictate range despite being the slower ship on paper. Experience intense team-based multiplayer dogfighting in Virtual Reality. Likewise, when entering a plex where an opponent is already within, they will have positioned themselves knowing where you will appear. Instead, kiting relies on ships with natural speed bonuses which allow them to outpace even other MWD fits. Cookies help us deliver our Services. A dual web Artillery firetail for example might very well lose to a beam tormentor or a rail incursus in a pure DPS race. For instance, a Condor is almost always kiting fit, Atrons are usually brawling fit, Breachers are most commonly scram-kiters. It's sweet stuff. - Open the Browser for saved Fittings. This makes sniping, and kiting ships very effective at defending plex, although they are also much less effective when attacking a plex. The other key factor in the meta are long range kiting ships. This fit is called a dualprop ship and is great for soloing as in this case the MWD allows you to escape bubbles and close range rapidly to an opponent, while the afterburner lets you also retain a speed advantage once in scram range (where both of your MWDs will likely be deactivated by your respective warp scramblers), MWD brawlers and MWD scram-kiters basically function the same as AB ships except they are faster initially while moving around on the grid and then considerably slower during a fight once they have been tackled and their MWD deactivated by a scram. Due to range being key, fast brawlers like the Atron or Federation Navy Comet are very useful here due to their raw speed, as well as the damage boosts to brawling weapons. If there are relatively few people in local, or if you already know the identity of the pilot you will face, you may want to research them on ZKill, to see their most commonly used fits and help you guess at what you will be facing. I fly cheap ships to beat the expensive once.Anyway, a interesting but expensive loadout, and the AB trick is nice too. If you don’t have the means to poke it without getting hit then you should simply leave and go somewhere else. Conversely, when attacking ships with these poor tracking weapons, advanced pilots will “spiral” into close range, using a high transversal velocity to minimize damage taken as they close to close range. The player who messes up and forgets to overload the AB or applies his web late is going to lose almost automatically. When defending a plex you will likely orbit the beacon at your optimal range, however a brawler could quickly close range if they have a notable speed advantage.

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