The Cleric can chose the Death Domain and the Paladin can choose Oathbreaker. Pass Without Trace is amazing, but it may not be enough make you reconsider your subclass to enjoy it. Extra Charisma is all that you truly need, but Dexterity helps to pad the Warlock's AC in light armor, which is crucial for Hexblades. Drow, Eladrin, and Mark of Shadow elves all recieve Charisma increases. There is a table in this DMG that lists some possible consequences of mixing potions. If a race has subraces, you must pick a subrace. To say there are a lot of table in the 5e DMG is an understatement. Other good tidbits include 11 tables for randomly determining gem and art objects. If you’re planning to stick with 5e then there’s no question, you’ll want this book. Like the Bard, elf subraces which provide Charisma increases make great paladins, but don't overlook subraces which provide Constitution increases. For example: Elves have three subraces (drow, high elves, and wood elves); any elf character must select from among those options. The question is whether or not DM Mercer has these factions existing in Tal’Dorei. The real gem in this section are the Villainous Class Options. Dexterity and Wisdom are exactly what the Monk needs, and no class is more dependent on perfect ability scores. The section below deliberately omits humans from recommendation because humans are good at everything, and reminding you with every class would quickly become annoying. Also included after all the descriptions of magic items are details for sentient items and good old artifacts. It’s essentially all the good stuff from every Manual of the Planes condensed into 25 pages. At higher levels you'll be dealing 3 attacks per turn at range to the tune of 2d6+cha +prof damage +10 for sharpshooter, all with the … The Pallid Elf has the same ability score increases, but the innate spellcasting may be less appealing than the Wood Elf's traits. Do whatever makes sense to you. Let me tell you it was worth the wait. Some of these things I’m itching to use in my games, others I’m sure I’ll never use. Keep that in mind as you’re reading this review and as you’re reading the DMG. It often creates some random happenstance. The section below will touch very very briefly on the race and class options in the core rulebook to offer basic suggestions for race/class combinations which work especially well. These look very interesting and will make experienced players salivate with delight at the prospect of playing these builds. All of the class and race options currently available for DnD 5e are listed here, including those covered in Official Unearthed Arcana articles. I generally prefer to pick a class first, but a lot of people start from a race and a character concept and look for a way to implement it mechanically. They’re only available to PCs who are level 20 and they are truly epic. A deprecated version of Eladrin was published in, So you have the Monster Manual but you can’t find the exact monster you need?

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